Trying to homing attack a group of enemies feels terrible because the camera keeps following you and moving them out of view. I haven’t seen World do that yet though - you play with one camera the entire time. SA1 adjusts the camera based on the type of area you’re in (CAM Files), and I know a lot of other Sonic games do the same. The circle that Sonic runs in if you hold left or right in Sonic World is much bigger than it is in SA1 thanks to this and quite frankly it makes small left/right movements pretty gross looking. There’s also the fact that it moves too fast whenever left or right is held. In Sonic Worlds the space the default camera lets Sonic travel away from it/close to it compared to the area it floats to while he’s standing is much smaller, so the camera ends up looking stiff and it makes precise movements (picking up Rings) a pain if you’re standing next to them sometimes. In areas such as the Egg Carrier or Chao Gardens where there’s nothing to focus on, the camera likes stay in relatively the same position andįollows Sonic mostly by rotating, unless of course he does the above. It’ll slowly move down again when Sonic moves around (but especially if he moves away) If he jumps the camera floats up to about ¾ of his jump height.If he runs toward the camera it’ll move slightly up and angle down on him unless the game is purposely using a close-up shot. If he gets too close it’ll back off from him.If it can, it’ll also move down a bit too if Sonic keeps running away. If Sonic starts to move away, the camera follows him until he’s back within a certain distance.Here’s generally how the camera works in Adventure Fields: Next, let’s talk about how the camera works while Sonic is moving at slow speeds. I’m sure this is because it’s it’s taking from the boost formula, but if you ask me that should only be for crazy-fast speeds - I wasn’t even going that fast down the first tunnel in the Sonic World version of Lost World but I kept smacking into walls everywhere. I’ve noticed he has a hard time turning when he’s moving fast as well. The slowest walking animation in Sonic World is pretty stiff looking as well. In SA1, Sonic will still accelerate while walking but unless you hold the stick too far it won’t be noticeable unless you do it for a long period of time. I was unable to get Sonic to maintain a steady walking pace in Sonic World, which means he’s accelerating too fast for that level of analog input. It might not seem like much but even that contributes a lot to how well SA1 controls at low speeds. In Sonic World this is absent - in fact he doesn’t do anything, he just slows down and turns around once he comes to a stop.In SA1, Sonic turns around pretty quickly because he has a mini-braking animation that instantly turns him around.Let’s talk what happens when we make a 180-degree turn in SA1 and Sonic World: Sonic’s low speed physics/animations etc. I downloaded it and gave it a go though, here’s what I have to say: I remade Spring Yard Zone 1 in Sonic Worlds Delta once:Īs for the 3D fangame Sonic World - nah, I’ve played it but haven’t done anything with it.
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